Work Orders and Upgrade Recipes
 

In this post I am going to briefly touch on work orders and the way to get upgrade recipes which are very important if you want to stay competitive in the market.

Vanguard has created a really cool way to get your crafting skill up. In previous games with any kind of crafting system, in order to get better at crafting you ended up repeatedly crafting the same item, over and over again. This created some problems in that it actually sped up the mudflation process something fierce. Basically ever crafter was churning out more and more “crap” (for the lack of a better term) and placing it on the market, causing a saturation of the market with those items.

Gone are the days of grinding out useless crap that ruin the economy - enter the work order. Vanguard work orders, commonly referred to simply as WO’s, allow the user to grind up their skill in fairly short order without screwing up the economy. That means when you finally do turn out a product and place it on the market, there isn’t a billion of them already on there for half the price it cost you to create it. While it IS a grind to do WO’s, it’s better this way. Trust me.

How to get Upgrade Recipes

In order to get ahead in the market, or to keep your guild in the bling you need to be able to have the best stuff. (Yes I said bling - deal with it.) And while you may be able to churn out some goodies, upgrade recipes are really nice and what you ultimately want.

Reportedly there are several ways to get the better recipes. Guild master quests (?), Experimentation (?), and Work Orders. Lets talk about the latter, but first I need to go over work orders a tad. It’s important that you know how work orders work.Work Order Levels

When you talk to the taskmaster you will be given a list of work orders to complete. They range in difficulty as follows;

  • Impossible (Purple)
  • Difficult (Yellow)
  • Moderate (White)
  • Easy (Blue)
  • Very Easy (Light Blue)

They are always sorted hardest to easiest. (Though as of this writing, the impossible ones are actually easier than the very easy ones an are worthless to do.. Clearly a bug.)

Within each subsection you will have a random number of WO’s that you can do that are also sorted by difficulty. There may be 3 levels difference between the top Moderate (White) and the bottom Moderate (White) work order. That is why one Moderate may be easier than another.

You always want to strive for the best grade possible - if the work order you’re doing is too hard, it’s easier and quicker to simply abandon it and get an easier one. An easier one may very well “Con” the same color, but be further down in the list. Grade A is the goal always - however most likely in the beginning you’re going to have to do Easy in order to achieve this.

I believe the Devs have said that the crafting system is designed such that at any level, you should be able to regularly get the following;

  • Impossible (Purple) - Grade D if you’re lucky
  • Difficult (Yellow) - Solid Grade D, C with effort
  • Moderate (White) - Solid Grade C, B with effort
  • Easy (Blue) - Solid Grade B, A with effort
  • Very Easy (Light Blue) - Solid A ever time.

I don’t find that super accurate simply because of the error in purple con WO’s and due to the range of any single difficulty. I regularly get A’s and B’s on the lower moderates. So take the above for what it’s worth.

Singles, Sets and Batches

Once you have determined the difficulty you’d like to work in, pay close attention to the types of work orders you’re getting. By type, I mean the “count” of items you’re doing. It is easy to tell how many items you’ll be required to create simply by the name.

Singles - Single items usually are just the name of the item. “A glass bauble.” This requires you to turn in ONE item. It is usually the fastest to do, and the most experience given for a single item. But the rewards are weak. If your goal is to do faction adjustment, then singles is the best bang for the buck.

Sets - Sets of items means that you’ll be required to turn in three results. “Set of glass baubles.” These are the middle of the road WO’s and have nice money/rewards, but take longer.

Batches - Batches of items mean that you’ll be required to turn in five results. “Batch of glass baubles.” These are the longer running work orders and sometimes can seem to take forever, but by far have the best rewards with regards to both experience and loot.

Work Order Rewards

Singles - Singles only return money. Period. If you do a single and get something back other than money than it was either a quest reward, or a bug. Of course the higher the level of the WO and the higher the grade turned in, the better the money will be. I think that the main point behind singles is to get faction and quick exp. I could be wrong.

Sets - Sets return money and some items. The items that are returned are typically in the realm of vendor trash (VT). Meaning it’s just money loot that you then turn around and hand to the vendor for a pittance. Some of the set rewards are common crafting items, resources and tools and every once in a while you’ll get some uncommon items but nothing rare. A VG developer has been quoted as saying that Sets will NEVER drop upgrade recipes and if they do it’s a bug.

Batches - Batch returns is where the money and items are at. Since these are easily the hardest to do due to the numbers required, these are the best loots you’re going to get from crafting. Batches are the only way to get upgrade recipes.

Supply Kits, Packs and Sacks

When you turn in either a Set or Batch, you will get some experience, some money, and possibly a supply kit, pack or sack. Inside the supply kit, pack and sacks are items that you can use or sell. And of course, the possibility of the ever elusive upgrade recipe.

What type of return you get is directly related to the grade of the items you turn in. I believe the grade of the return is based on the lowest item you turned in. (Though I could be wrong here) Meaning, if you do a batch and turn in 4 Grade A’s and one Grade B then they over all results will be Grade B. There may be some averaging going on, I haven’t tested this yet.

The grade of the supply item, also has a direct correlation to the chance of getting an upgrade recipe. It goes something like this;

  • Grade A - Supply Kit (Yellow) - Highest Chance (though not very high)
  • Grade B - Supply Pack (Blue) - Low Chance (so very low)
  • Grade C - Supply Sack (Green) - No Chance (zero divided by zero.. carry the zero..)
  • Grade D - No supplies.

So your best bet at getting the good stuff, be it rare or uncommon gear, materials, tools or even recipes, is to crank out Grade A batches at the highest level you can.

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Oriri

Wow, this is a fantastic guide - thank you so much!

 
Anonymous

Well, duh - actually one has little choice but to do blue or light blue or even gray batches from level 21 on, because one needs the recipe drops. Yes you level very slowly this way, if at all, but especially in the level 21-30 range its very hard to get all recipe drops you need - level 31-40 isnt much better, while on range 41+ one really could care less.

Before that point, its most effective to ask guildies for good equipment and do the various equipment quests, then spam out singles on difficult just as fast as you can, and on an outpost, not inside a city.

Besides, the quality of the reward ONLY depends upon the grade. Light blue and gray give the same rewards as yellow.

Haven’t seen purple, but the test is probably quite old.

 
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